Technical Development

Technical Development

Continuing technical development supports the software work I deliver through Ludologin Limited (Company No. 12934833). My focus is on strengthening the engineering skills relevant to client projects, alongside the commercial experience described in my professional profile.

Areas of focus

Unreal Engine and C++

Language fundamentals, application architecture, gameplay systems and reusable development tools underpin my Unreal Engine work. Continuing study in these areas supports implementation, integration and maintenance within existing codebases.

XR and real-time graphics

Computer graphics, 3D mathematics and engine architecture provide a foundation for interactive visualisation and immersive applications. Performance and platform constraints are especially relevant when adapting projects for standalone XR hardware.

Android and device integration

Android and Kotlin development connects application features with device workflows, content access and hands-free interfaces. My development focus includes understanding platform behaviour and diagnosing issues on target hardware.

Real-time communications and cloud delivery

WebRTC, WebSockets and AWS integration are part of my commercial work with live video, camera controls and downloadable content. Continuing development in these areas supports the integration of applications, devices and supporting services.

Software design and delivery

Program design, testing, debugging and development tooling support work across these platforms. I draw on both technical study and project experience when evaluating implementation choices against client requirements.

Selected study and reference material

The following selection reflects material from my technical studies. It provides context for my development interests; commercial project experience is recorded separately on the professional profile.

AreaSelected materialRelevance
Programming foundationsHow to Design Programs, second edition; Programming: Principles and Practice Using C++ by Bjarne StroustrupProgram structure, problem solving and C++ fundamentals
Unreal EngineProfessional Game Development in C++ and Unreal Engine by Tom LoomanC++ development within Unreal Engine
Engine architectureGame Engine Architecture by Jason GregoryThe organisation and interaction of engine systems
Graphics and mathematics3D Math Primer for Graphics and Game Development by Fletcher Dunn; computer graphics courseworkSpatial reasoning and the foundations of real-time graphics
Engineering practiceThe Pragmatic Programmer by Andy Hunt and Dave Thomas; The Missing Semester of Your CS EducationMaintainability and practical development tooling
Language conceptsProgramming Languages, Parts A–C; How to Code: Simple Data and Complex DataType systems, data modelling and approaches to program design

Technical writing

My technical articles explore programming concepts, including C++ and programming-language fundamentals.

For the development support available for your project, see Services.

© Ludologin Limited (Company No. 12934833)
Registered office: 388a Regents Park Road, Office 3 And 4, London, Finchley Central, England, N3 2LN