Professional Profile
Alper Gunes
My professional work began in game development in 2020 and has since expanded into interactive architectural visualisation, educational applications and industrial XR. Across these projects, I have developed gameplay systems, reusable tools, immersive training software and applications that connect devices, live video and cloud-hosted content.
The experience below records selected work for UK and international clients, followed by my education and technical skills. For current contract development services through Ludologin Limited (Company No. 12934833) and project enquiries, visit the Services page.
Selected Clients
Client: V360 Energy — XR Software Consultant
- Develop and maintain virtual reality, extended reality and supporting software for industrial training and monitoring applications.
- Package, port and optimise Unreal Engine projects for standalone headsets, including Meta Quest 3 and Pico devices.
- Develop native Android applications for XR content access, user management and device workflows.
- Implement a hands-free CCTV viewing application for RealWear devices using Kotlin, Android, WebRTC and WebSocket communication.
- Build systems for camera selection, live video streaming, voice-operated controls and pan-tilt-zoom camera operation.
- Develop dynamic content-delivery workflows in Unreal Engine using ChunkDownloader, downloadable package files and AWS-hosted deployment data.
- Integrate AWS services, including S3, DynamoDB, Cognito, Lambda and API Gateway, for content distribution and user access.
- Diagnose platform-specific performance, video-decoding and deployment issues across Android and XR hardware.
Client: Big-C Interactive — Unreal Engine Consultant
- Developed an educational rhythm game for Windows using Unreal Engine, C++ and Blueprints.
- Designed and implemented gameplay mechanics, user-interface elements and core application features from the initial prototype.
- Worked within a rapid prototyping process, testing and refining features through successive development iterations.
Client: Atmospheric Studios — Unreal Engine Consultant
- Developed and integrated gameplay systems for a multiplayer virtual reality project.
- Extended an existing voice-chat plugin and exposed additional functionality for use within gameplay systems.
- Supported integration and testing within an established Unreal Engine codebase.
Client: Figment Productions — Unreal Engine Consultant
- Developed and integrated an observer system for Unreal Engine virtual reality applications.
- Enabled the production of controlled cinematic views for demonstrations, recordings and promotional material.
- Integrated Unreal Engine output with OBS for video capture and recording workflows.
- Supported content optimisation, collision setup and navigation systems.
Client: Baya Dynamics — Unreal Engine Consultant
- Developed interactive architectural-visualisation tools using Unreal Engine, C++ and Blueprints.
- Implemented reusable plugins and tools for architects and designers.
- Created interactive mechanics, physics-based features and presentation systems for client projects.
- Integrated SQL databases and AWS services, including DynamoDB and S3, for application data and asset storage.
- Implemented Unreal Engine Pixel Streaming and related web interfaces for browser-accessible presentations.
- Collaborated with architects, designers and developers to deliver projects to agreed requirements and deadlines.
Client: MountQ Studios — Game Development Consultant
- Developed mobile games in Unity across hyper-casual, casual and idle genres.
- Worked as a gameplay programmer on an action role-playing game developed with Unreal Engine 5.
- Built and tested gameplay prototypes to assess mechanics and design ideas.
- Implemented features in response to project requirements, market information and player feedback.
Earlier Experience
HES Games — Unreal Engine Generalist Consultant
- Developed and improved parts of the audio system, user interface and heads-up display.
- Created Blueprint functionality and provided technical support to level designers.
Education
Beykoz University
Game Development — 2017–2023
Relevant study included programming, 3D mathematics, game and level design, and game physics.
University of Information Technology and Management, Rzeszow
Computer Graphics, Erasmus+ — 2018–2019
Relevant study included the fundamentals of 3D graphics, motion and animation.
Technical Skills
- Programming: C++, C, C#, Kotlin and Blueprint visual scripting
- Platforms and engines: Unreal Engine, Unity, Android, Meta Quest, Pico and RealWear
- Specialisms: Virtual reality, extended reality, interactive software, gameplay systems, development tools and application deployment
- Real-time and media technologies: WebRTC, WebSockets, Pixel Streaming and OBS
- Cloud and data: AWS S3, DynamoDB, Cognito, Lambda, API Gateway, SQL and SQLite
- Development tools: GitHub, Perforce, SVN and Jira