About
Experienced game developer with 4 years in the industry, working across various platforms and genres. Strong understanding of gameplay and graphics, proficient in C++ and C# languages. Eager to contribute my skills to a team and continue creating engaging and interactive player experiences.
Unreal Engine Developer
Big-C Interactive (Desktop) 11/24 - 03/25
- Developed an educational rhythm game (Windows) using blueprints and C++.
- Designed and implemented game mechanics, UI, and core features from scratch.
- Worked in a fast prototyping environment, refining features through iterations.
V360 Energy (VR) Freelance
- Actively managing the packaging and porting process of various projects to Meta Quest 3, ensuring seamless compatibility and optimal performance on the platform.
- Innovatively designing and implementing various gameplay mechanics and systems.
- Using Unity Engine and Sentis for AI development in XR.
- Developed native Android apps for content and user management on Quest and Pico devices, positively impacting company business models.
Atmospheric Studios (VR) 10/23 - 11/23
- Developed and integrated various gameplay mechanics for multiplayer.
- Updated and enhanced a voice chat plugin, exposing more functionality to gameplay.
Figment Productions (VR) 06/23 - 10/23
- Developed and integrated the Observer System in Unreal Engine VR games, enabling the capture of cinematic shots and enhancing player experiences.
- Utilized OBS (Open Broadcaster Software) in conjunction with Unreal Engine for video recording and editing, creating compelling gameplay clips and promotional videos.
- Helped with content optimization and collision navigation system.
Baya Dynamics (ArchViz) 09/22 - 10/23
- Utilized C++ and Blueprints programming to develop and implement architecture visualization tools in Unreal Engine for various projects.
- Created and maintained game mechanics, physics, and other interactive features to enhance user experience.
- Worked collaboratively with a team of architects and designers to deliver high-quality rendered results on tight deadlines.
- Developed and implemented a variety of innovative plugins for architects and designers.
- Integrated and worked with SQL databases, Amazon Web Services DynamoDB, and S3 for seamless data management and storage.
- Implemented Unreal Engine’s Pixelstreaming and web interface for interactive and accessible presentations of projects.
HES Games (FPS) 06/20 - 12/20
- Started as an intern junior generalist programmer for a FPS title.
- Programmed and improved part of the audio system, UI and HUD.
- Responsible for creating simple blueprint designs and helped level designers in that manner.
Game Developer
MountQ Studios (Mobile & Desktop) 05/21 - 09/22
- Started as an Unity game developer for mobile games, developing a wide range of hyper-casual, casual, and idle games.
- Worked as a gameplay programmer on a high-quality Action RPG title using cutting-edge Unreal Engine 5 technology.
- Prototyping and testing small gameplay mechanics to have insights.
- Proven ability to create new game ideas and program gameplay mechanics while staying up to date with market data and player feedback.
Education
Beykoz University 2017-2023
Game Development
- Programming
- 3D Math
- Game and level design
- Game physics
UITM Rzeszow 2018-2019
Computer Graphics (Erasmus+)
- Fundamentals of 3D Graphics
- Motion and Animation
Turkish Naval Academy Computer Engineering (Attended) 2017
Technical Skills
C++ 14 11 C99 C#
Unreal Engine Unity Engine 3D Math
Virtual Reality Gameplay Tools
Github SVN Perforce Jira