About

About

Experienced game developer with 4 years in the industry, working across various platforms and genres. Strong understanding of gameplay and graphics, proficient in C++ and C# languages. Eager to contribute my skills to a team and continue creating engaging and interactive player experiences.


Unreal Engine Developer

Big-C Interactive (Desktop)   11/24 - 03/25

  • Developed an educational rhythm game (Windows) using blueprints and C++.
  • Designed and implemented game mechanics, UI, and core features from scratch.
  • Worked in a fast prototyping environment, refining features through iterations.

V360 Energy (VR)   Freelance

  • Actively managing the packaging and porting process of various projects to Meta Quest 3, ensuring seamless compatibility and optimal performance on the platform.
  • Innovatively designing and implementing various gameplay mechanics and systems.
  • Using Unity Engine and Sentis for AI development in XR.
  • Developed native Android apps for content and user management on Quest and Pico devices, positively impacting company business models.

Atmospheric Studios (VR)   10/23 - 11/23

  • Developed and integrated various gameplay mechanics for multiplayer.
  • Updated and enhanced a voice chat plugin, exposing more functionality to gameplay.

Figment Productions (VR)   06/23 - 10/23

  • Developed and integrated the Observer System in Unreal Engine VR games, enabling the capture of cinematic shots and enhancing player experiences.
  • Utilized OBS (Open Broadcaster Software) in conjunction with Unreal Engine for video recording and editing, creating compelling gameplay clips and promotional videos.
  • Helped with content optimization and collision navigation system.

Baya Dynamics (ArchViz)   09/22 - 10/23

  • Utilized C++ and Blueprints programming to develop and implement architecture visualization tools in Unreal Engine for various projects.
  • Created and maintained game mechanics, physics, and other interactive features to enhance user experience.
  • Worked collaboratively with a team of architects and designers to deliver high-quality rendered results on tight deadlines.
  • Developed and implemented a variety of innovative plugins for architects and designers.
  • Integrated and worked with SQL databases, Amazon Web Services DynamoDB, and S3 for seamless data management and storage.
  • Implemented Unreal Engine’s Pixelstreaming and web interface for interactive and accessible presentations of projects.

HES Games (FPS)   06/20 - 12/20

  • Started as an intern junior generalist programmer for a FPS title.
  • Programmed and improved part of the audio system, UI and HUD.
  • Responsible for creating simple blueprint designs and helped level designers in that manner.


Game Developer

MountQ Studios (Mobile & Desktop)   05/21 - 09/22

  • Started as an Unity game developer for mobile games, developing a wide range of hyper-casual, casual, and idle games.
  • Worked as a gameplay programmer on a high-quality Action RPG title using cutting-edge Unreal Engine 5 technology.
  • Prototyping and testing small gameplay mechanics to have insights.
  • Proven ability to create new game ideas and program gameplay mechanics while staying up to date with market data and player feedback.


Education


Beykoz University   2017-2023

Game Development

  • Programming
  • 3D Math
  • Game and level design
  • Game physics


UITM Rzeszow   2018-2019

Computer Graphics (Erasmus+)

  • Fundamentals of 3D Graphics
  • Motion and Animation


Turkish Naval Academy   Computer Engineering (Attended)   2017


Technical Skills


  • C++ 14 11   C99   C#

  • Unreal Engine   Unity Engine   3D Math

  • Virtual Reality   Gameplay   Tools

  • Github   SVN   Perforce   Jira